/*
 * Copyright (c) 2010 WiYun Inc.
 * Author: luma(stubma@gmail.com)
 *
 * For all entities this program is free software; you can redistribute
 * it and/or modify it under the terms of the 'WiEngine' license with
 * the additional provision that 'WiEngine' must be credited in a manner
 * that can be be observed by end users, for example, in the credits or during
 * start up. (please find WiEngine logo in sdk's logo folder)
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
#include "wyTexture2D.h"
#include "wySpriteFrame.h"

wySpriteFrame* wySpriteFrame::make(float duration, wyRect rect) {
	return make(duration, NULL, rect);
}

wySpriteFrame* wySpriteFrame::make(float duration, wyTexture2D* tex) {
	return make(duration, tex, wyr(0, 0, tex->getWidth(), tex->getHeight()));
}

wySpriteFrame* wySpriteFrame::make(float duration, wyTexture2D* tex, wyRect rect) {
	return make(duration, tex, rect, wypZero, wys(rect.width, rect.height));
}

wySpriteFrame* wySpriteFrame::make(float duration, wyTexture2D* tex, wyRect rect, wyPoint offset, wySize originalSize) {
	return make(duration, tex, rect, offset, originalSize, false);
}

wySpriteFrame* wySpriteFrame::make(float duration, wyTexture2D* tex, wyRect rect, wyPoint offset, wySize originalSize, bool rotated) {
	wySpriteFrame* f = WYNEW wySpriteFrame();
	f->setDuration(duration);
	f->setRect(rect);
	f->setOffset(offset);
	f->setOriginalSize(originalSize);
	f->setRotated(rotated);
	f->setTexture(tex);
	f->autoRelease();
	return f;
}

wySpriteFrame::wySpriteFrame() :
		wyFrame(0),
		m_rect(wyrZero),
		m_sourceColorRect(wyrZero),
		m_offset(wypZero),
		m_originalSize(wysZero),
		m_rotated(false),
		m_texture(NULL) {
}

wySpriteFrame::~wySpriteFrame() {
	wyObjectRelease(m_texture);
}

void wySpriteFrame::setTexture(wyTexture2D* tex) {
	wyObjectRetain(tex);
	wyObjectRelease(m_texture);
	m_texture = tex;
}
